I’ve played a thousand games in my lifetime. I’m planning on
playing a thousands more. Just like any consumer, the more time you invest in
it, the more natural analysis starts to happen. Impressions, criticisms,
opinions. I grew up reading multiple video game publications, and even though
their review breakdowns were different (some were by stars, some number scales,
some had criteria for replayability, etc.) they were fundamentally the same.
There are ingredients that go into making a good game. I used to agonize over
what those were, exactly. “What criteria does every great game need to nail
dead-on in order to transcend to perfection, right?” What a waste of time.
Monday, March 7, 2016
Thursday, April 23, 2015
Review - Bloodborne
It’s impossible for me to review my experience with From
Software’s Bloodborne without constantly holding it up to my experiences with their
Demon’s and Dark Souls games. Almost every moment of playing it, a thrill of
being immersed back in that developer’s unique worlds and narratives was constantly
buzzing in my head.
Friday, March 27, 2015
Review - TouchTone
TouchTone is an important game. In the post-9/11,
whistleblower world in which we now live, there have been several attempts to
communicate the immorality of the surveillance state. Every news story in print
or on TV that follows in the wake of the latest release of classified documents
by Edward Snowden chips a little more of the veneer away. Admittedly, I don’t
follow the trail as far as I should, and I believe
Friday, February 13, 2015
Friday, December 19, 2014
"Hunger" (Short screenplay)
This wrote itself out of nowhere. I just wanted to fire up the old screenwriting software and see if I still got it. After a round or two of editing, I think I wound up with a pretty tight little story. Good characters, good conflict, good structure, good dialogue... Good ending? I'll let you be the judge.
Wednesday, November 12, 2014
Review - Wolfenstein: The New Order
I was among the crowd of skeptics in the gamer community
every time new screenshots or details emerged prior to the release of Machine
Games’ “Wolfenstein: The New Order.” Like so many others, I felt that the 2001
release of “Return to Castle Wolfenstein” was the high point of the venerated
series and that every release since simply failed to capture the same great
experience. Despite this feeling, The New Order started to gain some critical
and commercial momentum, so I decided to give it a try. It has definitely left
a fantastic impression on me, and I am looking forward to seeing it all
continue in some form after the revitalization The New Order has bestowed on
the Wolfenstein series.
Wednesday, August 13, 2014
Review - Transistor
I hesitate to label what Supergiant Games does with their
work as a “formula.” Both of their releases (Bastion a few years ago and now
Transistor) share the same “groove.” The ingredients that form the experiences
of both games are relatively identical. Whereas Bastion had a narrator to
describe the onscreen action, Transistor has a commentator to provide more
emotional weight.
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