TouchTone is an important game. In the post-9/11,
whistleblower world in which we now live, there have been several attempts to
communicate the immorality of the surveillance state. Every news story in print
or on TV that follows in the wake of the latest release of classified documents
by Edward Snowden chips a little more of the veneer away. Admittedly, I don’t
follow the trail as far as I should, and I believe
the vast majority of my
fellow American citizens are with me on that. That’s why playing TouchTone is
so critical for me. It is a game with something very important to say about the
world we live in. It motivates me to seek the truth.
At least, it seemed to start with that most noble of
intentions. Somewhere along the way, it might have lost its direction.
In this incredibly affordable mobile-platform puzzle game
(for ios), you play the role of, well, yourself. You are a common
citizen charged by a clandestine element of your government to observe private
communications between your fellow citizens and simply mark them as pertinent
or impertinent to the interests of national security. To decrypt these private
messages - which could be emails, SMS exchanges, or even recorded phone
conversations - you must solve puzzles through a simple, rubik’s-cube-like grid
interface. After successfully realigning the angles of colored wavelengths by
bouncing them off of reflectors, you’re rewarded with a pat on the back from a
faceless government entity in the form of an expertly crafted (obviously
right-wing leaning) aphorism, which I must admit almost made me excuse the invasion
of privacy I’d just enabled. It’s a testament to the other side of the argument
that we don’t often consider.
But then the “actual story” began, and this profound feeling
was lost.
The core puzzle-solving mechanics of the game did not
change. As I worked along a set path of puzzles, unlocking new branches and
observing more communications, new wavelengths and new reflectors appeared on
the grids. Some of the new arrangements posed more of a challenge than others. The
gameplay didn’t change significantly. What changed was the motivation for
solving the puzzles. Before , marking things as pertinent or impertinent was a
judgment call that allowed me to understand how my position in the debate on
national security it. All of a sudden, the examination of emails narrows down
to a point where you are only following one man. A government operator, calling
himself “patriot,” takes over your steady stream of decrypted content and
orders you to mark everything pertinent from now on, clearly in order to frame a
target individual.
At least that ride has enough substance to make every turn
interesting. For instance, the first few decrypted communications had me thinking
patriot was a total jerk simply abusing his NSA-granted powers, while the
target was truly an innocent victim of government spying. As I completed more
puzzles and the story progressed, the tables turned by degrees, until I started
to sympathize a little more with the operator and less with the target. Then a
new message would be uncovered that had me swinging my perception back the
other way.
Despite this feeling, playing TouchTone should not be avoided.
The story that is there - the direction that developer MikenGreg chose to
pursue - is very engaging in its own right. The puzzles are cleverly designed
and can be extremely rewarding when a particularly tough one has been sorted
out. The looping music track and pleasant digital sound effects don’t get
tiresome. I highly recommend taking part in the experience that is at the heart
of TouchTone. My fellow Americans, it might just help you cast a brighter light
on a shadowed side of the nation in which we live.